Completed
Iconic stealth hero from Dishonored stands armed
UPDATED Selective GLB

Dishonored Series Sales Performance and Future Outlook

Dishonored: A Stealth Classic Endures

Arkane’s Dishonored still shines as a standout in stealth gaming thanks to its innovative mechanics, even years after release. Players want to dive back in to explore its depth and replayability.

  • Innovative blink mechanic enhances stealth
  • Dark vision helps navigate without a mini-map
  • Combat feels slow and clunky
  • Chaos system escalates enemy encounters
  • Encourages creative assassination methods
  • Side quests boost replayability
  • Offers diverse pathways to complete missions

The Dishonored series, developed by Arkane Studios and published by Bethesda Softworks, debuted in 2012 and remains widely discussed for its unique blend of narrative depth and stealth innovation. Interest in Dishonored series sales continues as players look back on how the franchise performed commercially and creatively. Discussions of series sales performance gameplay highlight how each entry contributed to the franchise’s reputation, combining performance gameplay innovations with supernatural abilities, non linear missions, and player driven outcomes. This mix of world design and performance gameplay helped define the series and set it apart in the immersive sim genre.[1]

Sales Performance and Commercial Reception of Dishonored Games

  • Dishonored (2012): Sold approximately 5.8 million copies worldwide, outperforming Bethesda’s expectations upon release. Initial US sales alone were around 460,000 units in October 2012 (excluding digital).
  • Dishonored 2 (2016): Sold about 2.2 million copies, roughly 38% fewer launch sales than the original. Though critically praised, it faced intense competition from major titles like Battlefield 1 and FIFA 17.
  • Dishonored: Death of the Outsider (2017): Sales were modest but appreciated by loyal fans.[2][3]

Gameplay Innovations and Narrative Structure Driving Player Engagement

The franchise introduced unique gameplay elements:

  • Powers such as “Blink” (short-range teleportation) and “Dark Vision” (enemy vision through walls) to enable flexible stealth and combat strategies.
  • A chaos system tracking player lethality, affecting world and narrative outcomes.
  • Non-linear mission design supporting various approaches to objectives — stealth, combat, or social manipulation.[5][4]

Franchise Hiatus and Future Outlook Confirmed by Bethesda

Following Dishonored 2’s and Death of the Outsider’s underperformance, Bethesda confirmed an indefinite hiatus in 2018. Arkane Studios shifted focus to other projects. No new Dishonored installments have been announced as of 2025.[7][6]

Essential Transparency Note on Available Information

While sales and development data are current, detailed financials such as production costs and precise revenue figures remain undisclosed. Active player count statistics vary by platform and update cycles. Data on community engagement and modding impact lack comprehensive measurement.[10] [9]

Key Takeaways About Dishonored’s Legacy and Market Position

  • The original Dishonored surpassed commercial expectations and is recognized for pioneering stealth gameplay integrated with narrative choice.
  • Later sequels, despite critical acclaim, experienced sales declines leading to a pause in the franchise.
  • Gameplay innovations influenced subsequent immersive sim titles.
  • No imminent new releases expected; fans await official updates.
  • All facts derive from reputable sources and publisher statements.
Luca Fischer

Luca Fischer

Senior Technology Journalist

United States – New York Tech

Luca Fischer is a senior technology journalist with more than twelve years of professional experience specializing in artificial intelligence, cybersecurity, and consumer electronics. L. Fischer earned his M.S. in Computer Science from Columbia University in 2011, where he developed a strong foundation in data science and network security before transitioning into tech media. Throughout his career, Luca has been recognized for his clear, analytical approach to explaining complex technologies. His in-depth articles explore how AI innovations, privacy frameworks, and next-generation devices impact both industry and society. Luca’s work has appeared across leading digital publications, where he delivers detailed reviews, investigative reports, and feature analyses on major players such as Google, Microsoft, Nvidia, AMD, Intel, OpenAI, Anthropic, and Perplexity AI. Beyond writing, he mentors young journalists entering the AI-tech field and advocates for transparent, ethical technology communication. His goal is to make the future of technology understandable and responsible for everyone.

296
Articles
4.1K
Views
26
Shares
Arstechnica

Arstechnica

Primary Source

No coverage areas yet

Ars Technica was launched in 1998 by Ken Fisher and Jon Stokes as a space where engineers, coders, and hard-core enthusiasts could find news that respected their intelligence. From the start it rejected shallow churn, instead publishing 5 000-word CPU micro-architecture briefs, line-by-line Linux kernel diffs, and forensic GPU teardowns that treat readers like fellow engineers rather than casual shoppers. Condé Nast acquired the site in 2008, yet the newsroom retained its autonomy, keeping the beige-and-black design ethos and the Latin tagline “Art of Technology.” Today its staff physicists, former network architects, and defunct-astronaut hopefuls explain quantum supremacy papers, dissect U.S. spectrum auctions, benchmark every new console, and still find time to live-blog Supreme Court tech policy arguments. The result is a community whose comment threads read like peer-review sessions: voltage curves are debated, errata are crowdsourced overnight, and authors routinely append “Update” paragraphs that credit readers for spotting a mis-stated opcode.

19
Articles
207
Views
0
Shares
Elena Voren

Elena Voren

Senior Editor

Blog Business Entertainment Sports News

Elena Voren is a senior journalist and Tech Section Editor with 8 years of experience focusing on AI ethics, social media impact, and consumer software. She is recognized for interviewing industry leaders and academic experts while clearly distinguishing opinion from evidence-based reporting. She earned her B.A. in Cognitive Science from the University of California, Berkeley (2016), where she studied human-computer interaction, AI, and digital behavior. Elena’s work emphasizes the societal implications of technology, ensuring readers understand both the practical and ethical dimensions of emerging tools. She leads the Tech Section at Faharas NET, supervising coverage on AI, consumer software, digital society, and privacy technologies, while maintaining rigorous editorial standards. Based in Berlin, Germany, Elena provides insightful analyses on technology trends, ethical AI deployment, and the influence of social platforms on modern life.

0
Articles
0
Views
0
Shares
490
Updates
Kamar Mahmoud

Kamar Mahmoud

Fact-Checking

Business Entertainment Sports News Tech

Mrs. Kamar Mahmoud serves as the Managing Editor of the English Division at Faharas website, where she plays a pivotal role in maintaining the site's editorial excellence. With a keen eye for detail and a commitment to journalistic integrity, Kamar.M oversees the entire content lifecycle from writer assignments through to final publication. Her responsibilities include managing editorial workflows, providing guidance to writers, and ensuring that every article published meets Faharas website's rigorous standards of quality, accuracy, and clarity. Through her leadership, she helps maintain the site's reputation for delivering reliable and well-crafted content to its readership.

1
Article
10
Views
0
Shares
193
Reviews

Editorial Timeline

Revisions
— by Kamar Mahmoud
Add a featured image
— by Kamar Mahmoud
Initial publication.

Correction Record

Accountability
— by Elena Voren
  1. Updated sales data to 2025 figures for all titles.
  2. Added explicit franchise hiatus status and context.
  3. Included detailed gameplay mechanics explanations.
  4. Highlighted commercial and critical reception separately.
  5. Added transparency note on unavailable financial/player data.
  6. Structured article with clear H2 and H3 headings.
  7. Provided bullet lists for readability and takeaways.
  8. Removed subjective or promotional phrasing for neutrality.
  9. Included latest industry commentary and developer status.
  10. Presented clear citations for all factual claims.

FAQ

What makes the blink system unique?

It allows instant movement, enhancing stealth gameplay.

How does combat differ from stealth?

Combat is slow, while stealth feels fluid and dynamic.

Why play Dishonored again?

Its varied paths and side quests offer new experiences.