Sony is developing new GPU technology for its next console, possibly named PS6, with announcements made by Mark Cerny and AMD’s Jack Huynh in a recent video. The technology is still in early stages and exists in simulations.
Improvements in Graphics Technology
The upcoming GPU advancements aim to enhance graphics upscaling, ray tracing, and path tracing for more realistic game environments. Cerny noted that the current methods have reached their limits, prompting collaboration with AMD to adopt next-gen RDNA architecture for the new console.
Huynh introduced Radiance Cores, which will handle ray tracing tasks, potentially included in future AMD desktop GPUs and devices developed in partnership with Xbox.
Compression and Performance Enhancements
Sony plans to improve compression methods to maximize GPU performance. The new Universal Compression technique will replace the previous Delta Color Compression used in current consoles, allowing for more detailed graphics and higher frame rates.
With this improved compression, GPUs may perform better under low-power conditions, enhancing overall efficiency in future gaming experiences.
Potential Developments for Handheld Gaming
The advancements could extend to a rumored PlayStation handheld currently in development. By reducing the workload on GPUs, these innovations may allow for efficient gaming in space-constrained devices.
Sony has already implemented a Power Saver mode on the PS5, indicating its commitment to developing energy-efficient gaming solutions applicable across various formats.