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Larian’s CEO confirms use of generative AI, but Divinity will not include any AI-generated content.

Larian's AI Use in Game Development

Larian Studios is exploring generative AI in game development, but its next title, Divinity, will feature no AI-generated content. CEO Swen Vincke emphasizes a commitment to human creativity in the project.

  • Divinity won't use AI content
  • Larian explores AI for ideas
  • Growth presents new challenges
  • Vincke discusses AI's role
  • Divinity is a turn-based RPG
  • Update for Original Sin 2 released

Larian Studios is embracing generative AI for parts of its game development, but CEO Swen Vincke made it clear that their upcoming title, Divinity, won’t include any AI-generated content. This follows the studio’s success with Baldur’s Gate 3, which raised the bar for expansive RPGs.

Vincke shared insights during an interview with Bloomberg, noting that while Larian is experimenting with AI, it hasn’t drastically improved their efficiency. The tools assist with brainstorming, internal presentations, concept art, and writing placeholder text, but when it comes to the creative core of Divinity, “everything is human actors; we’re writing everything ourselves,” said Vincke.

AI’s Role and Creative Control

AI is being used at Larian, but not as a crutch. Vincke expressed that the tool helps in generating ideas rather than replacing developers. He sees it as a way to “do more stuff,” yet it still requires careful experimentation. The studio aims to trim down Divinity’s development time compared to Baldur’s Gate 3 and plans to work on quests and storylines in parallel.

A dedicated team is crucial as Larian expands. “I think a lot of founders have the same problem,” Vincke noted. The growth brings responsibilities that can be surprising, but he’s determined to adapt and thrive.

Transition to Divinity’s Development

The upcoming game is being pitched as “us unleashed” and will be a turn-based RPG. This shift reflects Larian’s commitment to crafting a rich gaming experience while also addressing growth challenges.

Earlier this week, Larian released a current-gen upgrade for Divinity: Original Sin 2, making it available on Switch 2, PS5, and Xbox Series X/S. This helps maintain interest in their existing titles while working towards the new project.

Luca Fischer

Luca Fischer

Senior Technology Journalist

United States – New York Tech

Luca Fischer is a senior technology journalist with more than twelve years of professional experience specializing in artificial intelligence, cybersecurity, and consumer electronics. L. Fischer earned his M.S. in Computer Science from Columbia University in 2011, where he developed a strong foundation in data science and network security before transitioning into tech media. Throughout his career, Luca has been recognized for his clear, analytical approach to explaining complex technologies. His in-depth articles explore how AI innovations, privacy frameworks, and next-generation devices impact both industry and society. Luca’s work has appeared across leading digital publications, where he delivers detailed reviews, investigative reports, and feature analyses on major players such as Google, Microsoft, Nvidia, AMD, Intel, OpenAI, Anthropic, and Perplexity AI. Beyond writing, he mentors young journalists entering the AI-tech field and advocates for transparent, ethical technology communication. His goal is to make the future of technology understandable and responsible for everyone.

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FAQ

Why won't Divinity use AI content?

Vincke emphasizes creativity must come from human actors.

What benefits does Larian see with AI?

AI aids in idea generation and presentation development.

How will Larian manage growth challenges?

By adapting to new responsibilities that come with size.