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Blizzard officially endorses WoW’s new floating house exploit

Blizzard accepts WoW's floating house glitch

Blizzard has officially recognized the floating house bug in World of Warcraft, suggesting ways to manage it while acknowledging it wasn’t an intended feature. Players can enjoy this quirky addition, reminiscent of other beloved glitches in past games.

  • Blizzard endorses floating house feature
  • Players embrace this unintended glitch
  • Community Manager shares potential issues
  • Undersides of floating houses are untextured
  • Building solutions offered for user experience
  • Similar beloved glitches exist in gaming history

This news highlights Blizzard’s decision to recognize and encourage the floating house glitch in World of Warcraft, a feature many players are enjoying despite it being unintended. It brings back memories of quirky game mechanics that end up loved by players.

Blizzard’s Exciting New Feature

Instead of fixing the floating house bug, Blizzard is leaning into it. Community Manager Randy “Kaivax” Jordan noted the quick embrace of the glitch by players. Acknowledging it “wasn’t modeled or textured,” he suggests players find creative ways to hide the underbelly of their floating homes.

This whimsical take shows Blizzard’s willingness to adapt, reminiscent of glitches that become fan favorites in gaming history, like the combo system in *Street Fighter* or the “rocket jump” in *Quake*.

Player Tips for Floating Houses

While players enjoy their floating homes, there are some quirks. Kaivax mentioned issues accessing doors if houses are too high. To fix this, he suggests building ramps or even jump puzzles. Such adjustments enhance gameplay.

  • Build ramps to access doors
  • Create jump puzzles for entry
  • Consider mount landing spots

Legacy of Glitches in Gaming

The floating house phenomenon joins a lineage of accidental features that players cherish. These glitches often reveal unexpected gameplay elements that resonate strongly with communities, adding charm to the gaming experience.

Luca Fischer

Luca Fischer

Senior Technology Journalist

United States – New York Tech

Luca Fischer is a senior technology journalist with more than twelve years of professional experience specializing in artificial intelligence, cybersecurity, and consumer electronics. L. Fischer earned his M.S. in Computer Science from Columbia University in 2011, where he developed a strong foundation in data science and network security before transitioning into tech media. Throughout his career, Luca has been recognized for his clear, analytical approach to explaining complex technologies. His in-depth articles explore how AI innovations, privacy frameworks, and next-generation devices impact both industry and society. Luca’s work has appeared across leading digital publications, where he delivers detailed reviews, investigative reports, and feature analyses on major players such as Google, Microsoft, Nvidia, AMD, Intel, OpenAI, Anthropic, and Perplexity AI. Beyond writing, he mentors young journalists entering the AI-tech field and advocates for transparent, ethical technology communication. His goal is to make the future of technology understandable and responsible for everyone.

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Arstechnica

Arstechnica

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Ars Technica was launched in 1998 by Ken Fisher and Jon Stokes as a space where engineers, coders, and hard-core enthusiasts could find news that respected their intelligence. From the start it rejected shallow churn, instead publishing 5 000-word CPU micro-architecture briefs, line-by-line Linux kernel diffs, and forensic GPU teardowns that treat readers like fellow engineers rather than casual shoppers. Condé Nast acquired the site in 2008, yet the newsroom retained its autonomy, keeping the beige-and-black design ethos and the Latin tagline “Art of Technology.” Today its staff physicists, former network architects, and defunct-astronaut hopefuls explain quantum supremacy papers, dissect U.S. spectrum auctions, benchmark every new console, and still find time to live-blog Supreme Court tech policy arguments. The result is a community whose comment threads read like peer-review sessions: voltage curves are debated, errata are crowdsourced overnight, and authors routinely append “Update” paragraphs that credit readers for spotting a mis-stated opcode.

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FAQ

Why did Blizzard decide to keep the exploit?

The team noted its popularity among players as a reason.

How can players deal with camera issues?

Players can build ramps or use jump puzzles.

What are some examples of similar game glitches?

Historical examples include glitches in *Street Fighter* and *Quake*.