Glenn Israel, a veteran art director who contributed to the Halo franchise since 2008, recently left Halo Studios. He worked on titles including Halo 3: ODST and Halo Infinite across both Bungie and 343 Industries (now Halo Studios).[1][2]
Departure Announcement and Industry Concerns
Israel announced his departure on LinkedIn with an ambiguous message suggesting discontent within the studio. He stated he plans to share more information next year when “it is absolutely safe to do so.” He emphasized the importance of not sacrificing health, dignity, ethics, or values for job security or fame in the gaming industry, urging colleagues to “take evidence when necessary” and find where they belong.[3][4][1]
High Turnover and Leadership Issues
Significant staff turnover has been reported at Halo Studios. Nine of the ten developers credited for Halo Infinite’s art team have left, alongside the recent departure of the studio’s chief of staff, Melissa Boone. Moreover, sources and insiders suggest ongoing leadership problems within the studio, creating an atmosphere of tension and low morale.[5][6][7][1]
Microsoft Layoffs and Franchise Challenges
Halo Studios was affected by Microsoft’s company-wide layoffs earlier in 2025, with at least five employees cut from the studio. These layoffs contributed to growing uncertainty, especially since Halo Studios is managing multiple projects including the next mainline Halo installment. The last Halo game, Halo Infinite (2021), has faced a decline in multiplayer player counts and content updates, intensifying concerns over the franchise’s future.[8][9][10]
Upcoming Events and Future Outlook
Despite these challenges, Halo Studios plans to reveal new projects at the Halo World Championships scheduled for October 24-26, 2025. Fans and industry watchers await announcements that could clarify the franchise’s direction amid its current turmoil.[9][1]