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Former Assassin’s Creed director believes future game design depends on smaller teams

Future of Game Design: Smaller Teams

Former Assassin's Creed director Alexandre Amancio argues that video game development should focus on smaller teams. He believes this shift can improve efficiency and project outcomes.

  • Amancio suggests smaller teams for game design
  • States AAA development can't fix problems with more people
  • Management-heavy structures can hamper productivity
  • Film industry offers a model for gaming teams
  • Temporary crews work better for projects
  • Netflix is developing an Assassin's Creed adaptation

Alexandre Amancio, who once directed Assassin’s Creed, now believes that the future of video game development hinges on smaller teams. In a recent conversation, he pointed out that trying to fix issues in big-budget game projects by merely increasing personnel often leads to inefficiencies.

Challenges of Large Game Teams

Amancio highlights that when a project surpasses about 100 people, it creates an imbalance. The management-to-worker ratio skyrockets, leading to bureaucracy. This can actually slow down production rather than enhance it.

He elaborates that adding team members often bogs down the efficient workers, creating “variable noise” that disrupts productivity.

Learning from Film Industry Models

In comparing video games to films, Amancio notes the film industry has successfully transitioned to smaller, focused teams. Each crew is tailored to a specific project, allowing for flexibility.

  • Film scripts remain stable during production
  • Games evolve over time, requiring adaptable teams
  • He advocates for outsourcing for specific needs
  • Proper timing leads to the right crew composition

Future Projects in Gaming

Amancio’s perspective comes at a time when Netflix is working on an Assassin’s Creed adaptation, which will add further excitement to the franchise.

With more actors recently announced, anticipation is building, although character details remain scarce.

Luca Fischer

Luca Fischer

Senior Technology Journalist

United States – New York Tech

Luca Fischer is a senior technology journalist with more than twelve years of professional experience specializing in artificial intelligence, cybersecurity, and consumer electronics. L. Fischer earned his M.S. in Computer Science from Columbia University in 2011, where he developed a strong foundation in data science and network security before transitioning into tech media. Throughout his career, Luca has been recognized for his clear, analytical approach to explaining complex technologies. His in-depth articles explore how AI innovations, privacy frameworks, and next-generation devices impact both industry and society. Luca’s work has appeared across leading digital publications, where he delivers detailed reviews, investigative reports, and feature analyses on major players such as Google, Microsoft, Nvidia, AMD, Intel, OpenAI, Anthropic, and Perplexity AI. Beyond writing, he mentors young journalists entering the AI-tech field and advocates for transparent, ethical technology communication. His goal is to make the future of technology understandable and responsible for everyone.

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FAQ

Why focus on smaller teams?

Smaller teams can improve efficiency and reduce management issues.

How does the film industry influence this view?

Film crews are more focused and temporary, unlike evolving game projects.

What’s happening with Assassin's Creed?

Netflix is creating an adaptation, but details about characters are still unknown.