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Black Ops 7 backlash over always‑online mode
UPDATED Selective GLB

Call of Duty Black Ops 7 campaign and endgame details

New Call of Duty Campaign Frustrations

Call of Duty: Black Ops 7's solo campaign can't be paused, lacks checkpoints, and needs constant online connectivity, frustrating many players.

  • No pause option
  • Missing checkpoint system
  • Requires online connection
  • Solo play experience limited
  • Involves matchmaking for campaign
  • Players losing progress easily

Call of Duty Black Ops 7, released in November 2025, is set in the year 2035. The Ops 7 campaign follows David “Section” Mason and a specialized JSOC unit undertaking covert operations in locations including Avalon, Japan, and Los Angeles. The 7 campaign emphasizes live cooperative play, integrated global progression, and advanced technologies. Players completing the 7 campaign gameplay unlock endgame details, providing access to multiplayer objectives and high-level challenges. These endgame features extend progression beyond the main story and offer additional tactical experiences. Overall, the Ops 7 campaign blends narrative depth with continuous multiplayer engagement.[3][6][7]

Key Gameplay Mechanics and Design Decisions in the Campaign

  • Always Online Requirement: The campaign requires a constant internet connection. Any loss of connection or quitting mid-mission causes mission progress to be lost entirely.[4][10]
  • No Pause Function: Players cannot pause the game at any time, even during solo play, reflecting a design focused on continuous cooperation and live sessions.[10][4]
  • No Checkpoint System: Missions lack mid-point save structures. Progress is only saved upon mission completion, meaning players must restart missions if interrupted.[4][10]
  • No AI Companions for Solo Players: The campaign is designed for co-op with up to four players and does not provide AI teammates to fill squad roles in solo play.[7][4]
  • Integrated Global Progression: Player achievements, weapon customizations, and ranks carry across campaign, multiplayer, and Zombies modes.[6][4]

Endgame Mode and Post-Campaign Content Features

Completion of all campaign missions unlocks the “Endgame” mode. This multiplayer experience supports up to 32 players in Avalon, focusing on timed tactical objectives requiring teamwork. Players can use a wider selection of operators with customizable loadouts to continue progression and tackle high-level challenges beyond the main campaign.[11][6][7]

Learn more about Black Ops 7:

Player and Community Feedback on Campaign Design

Player feedback highlights frustration about the lack of pause and checkpoint systems, the need for a constant online connection, and the absence of AI companions for solo campaigns. Critics emphasize that these choices favor a live-service, multiplayer-focused design that sacrifices traditional solo campaign accessibility and flexibility, drawing mixed reception.[12][10]

Luca Fischer

Luca Fischer

Senior Technology Journalist

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Luca Fischer is a senior technology journalist with more than twelve years of professional experience specializing in artificial intelligence, cybersecurity, and consumer electronics. L. Fischer earned his M.S. in Computer Science from Columbia University in 2011, where he developed a strong foundation in data science and network security before transitioning into tech media. Throughout his career, Luca has been recognized for his clear, analytical approach to explaining complex technologies. His in-depth articles explore how AI innovations, privacy frameworks, and next-generation devices impact both industry and society. Luca’s work has appeared across leading digital publications, where he delivers detailed reviews, investigative reports, and feature analyses on major players such as Google, Microsoft, Nvidia, AMD, Intel, OpenAI, Anthropic, and Perplexity AI. Beyond writing, he mentors young journalists entering the AI-tech field and advocates for transparent, ethical technology communication. His goal is to make the future of technology understandable and responsible for everyone.

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Elena Voren is a senior journalist and Tech Section Editor with 8 years of experience focusing on AI ethics, social media impact, and consumer software. She is recognized for interviewing industry leaders and academic experts while clearly distinguishing opinion from evidence-based reporting. She earned her B.A. in Cognitive Science from the University of California, Berkeley (2016), where she studied human-computer interaction, AI, and digital behavior. Elena’s work emphasizes the societal implications of technology, ensuring readers understand both the practical and ethical dimensions of emerging tools. She leads the Tech Section at Faharas NET, supervising coverage on AI, consumer software, digital society, and privacy technologies, while maintaining rigorous editorial standards. Based in Berlin, Germany, Elena provides insightful analyses on technology trends, ethical AI deployment, and the influence of social platforms on modern life.

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Editorial Timeline

Revisions
— by Kamar Mahmoud
Add a featured image
— by Kamar Mahmoud
Initial publication.

Correction Record

Accountability
— by Elena Voren
  1. Added detailed campaign setting and story overview
  2. Clarified gameplay mechanics: no pause, no checkpoints, always online
  3. Explained absence of AI companions in solo play
  4. Introduced Endgame multiplayer mode details
  5. Included player reception and criticism section
  6. Added transparency note on developer intent and future updates
  7. Integrated multiple authoritative citations throughout article
  8. Provided recommended improvements for future editions
  9. Used bulleted lists to clarify features and issues
  10. Added alert box to highlight deliberate design choices

FAQ

Why is there no checkpoint system?

Not stated by the source.

How are solo players affected?

They face constant replay frustrations due to no save options.

Who is impacted the most?

Solo players looking for an engaging story experience.