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Close-up of a modern VR headset with sleek black design
UPDATED True GLB

Build a 3D-Printed VR Headset for $150

Affordable VR Headset Made with 3D Printing

A DIY VR headset built from 3D-printed parts costs under $150.

  • 3D-printed components
  • 2880x1440p resolution
  • Adjustable interpupiliary distance
  • Compatible with HTC Vive Pro pads
  • Includes head tracking
  • Cost under $150
  • Available on GitHub

This guide describes how to 3D-print and assemble an open-source VR headset with a combined 2880 × 1440 pixel display, basic orientation tracking, and comfort features—using parts that total under $150.

Key Specifications 3D-Printed VR

  • Combined resolution: 2880 × 1440 pixels (2× 1440 × 1440 panels)[1][2]
  • Refresh rate: approximately 60 Hz at full resolution[3][1]
  • Tracking: 3 degrees of freedom (pitch, yaw, roll via MPU-9250 IMU)[4][5]
  • Optics: 34 mm Fresnel lenses, 45 mm focal length[2][6]
  • IPD range: 58–72 mm with sliding mounts[1]
  • Comfort: compatible with HTC Vive Pro face pads[1]
  • Open-source: STL files, firmware, parts list on GitHub[2][1]

Components and Sources

Component Source Citation
2.9″ 1440 × 1440 LCD panels AliExpress listings for MIPI/DP driver modules [7][8]
Fresnel lenses (34 mm/45 mm) Generic OEM on AliExpress [9]
MPU-9250 9-axis IMU module GY-9250 breakout board [4][10]
Arduino Pro Micro SparkFun or AliExpress [11][12]
M3 hardware Standard M3-0.5 mm screws and nuts [13][14]
Filament (PLA/PETG) Any 1.75 mm spool; ~200 g [1][2]

3D Printing

  1. Clone the repository: git clone https://github.com/dmcke5/DIY_VR.git.[1]
  2. Print with PLA or PETG, 0.2 mm layer height, 20% infill.
  3. Enable supports for lens holders and IPD slider overhangs.

Electronics Assembly

  1. Secure each LCD panel in its printed retainer.
  2. Attach lenses in the printed holders.
  3. Wire display driver boards to HDMI or USB-C ports per manufacturer instructions.[15]
  4. Connect MPU-9250 to Arduino Pro Micro via I²C (SDA/SCL), power at 3.3 V.[16][4]
  5. Mount electronics inside the chassis and route cables through built-in channels.

Software Setup

  1. Install Arduino IDE and add FastIMU library.[17]
  2. Upload example sketch for MPU-9250 orientation data to Arduino Pro Micro.
  3. Install Relativity VR SteamVR driver and configure for a 3 DoF headset.[18][17]
  4. In SteamVR settings, select the DIY headset display and adjust IPD and focus.

Performance and Limitations

  • At 2880 × 1440 pixels, the displays drop to ~60 Hz, causing occasional stutter.[3][1]
  • Tracking is orientation-only; no positional (translational) tracking.[5][17]
  • Fresnel lenses produce some glare and “god-rays”; pancake lenses may reduce artifacts.[19]

Comparison with Commercial Headsets

Feature DIY VR Headset Meta Quest 3 HTC Vive Pro
Resolution (combined) 2880 × 1440 3664 × 1920 4320 × 2160
Refresh rate ~60 Hz 90 Hz / 120 Hz (boost) 90 Hz
Tracking 3 DoF (IMU) 6 DoF inside-out 6 DoF base stations
Price <$150 $300–$350 $800–$900
Face pads Vive Pro compatible Integrated Integrated
Open source Yes No No

Open-Source Resources

  • GitHub repository: github.com/dmcke5/DIY_VR[1]
  • YouTube build video: “I built my own VR for under $150!”[11]
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  1. Test alternative 1440 × 1440 panels with verified 90 Hz support to reduce stutter.
  2. Provide estimated print times and filament weights to aid planning.
  3. Specify exact driver board models and firmware versions for reproducibility.
  4. Note that tracking is limited to orientation (3 DoF) with no positional capabilities.
  5. Include recommended settings for PLA vs PETG to optimize comfort and durability.
  6. Reference standard M3 hardware dimensions (M3-0.50 thread, 2.5 mm tap drill) for builders.
  7. Advise sourcing IMU modules and microcontrollers from reputable suppliers to avoid counterfeit parts.

FAQ

What is the cost of the headset?

It costs under $150 to build.

Where can I find the design files?

Files are available on GitHub.

What resolution does the headset offer?

It has a resolution of 2880x1440p.