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Resident Evil 0 Remake Confirmed with New Casting and Expanded Story Details

Resident Evil 0 Remake Officially Confirms Development

Capcom is working on a remake of Resident Evil 0, with casting details and plot expansions already surfacing. The game is expected to release in 2028, with actors including Jon McLaren joined for lead roles.

  • Resident Evil 0 remake confirmed
  • New actors involved
  • Expanded plot elements revealed
  • Jon McLaren likely plays Billy Coen
  • Expected release in 2028
  • Capcom focusing on cinematic storytelling

Capcom is actively developing a remake of Resident Evil 0, internally codenamed “Project Chamber” after its protagonist Rebecca Chambers. The project has been underway for several years, with voice and motion capture work beginning in 2024. Beyond Capture Studios, known for motion capture on Resident Evil 4 Remake and Street Fighter 6, is handling performance capture. The game targets release in 2028, following the expected Resident Evil Code Veronica remake in 2027 and Resident Evil Requiem in 2026.

Detailed Casting Revelations and Production Insights

Jon McLaren, recognized for roles in Guardians of the Galaxy’s 2021 game and Far Cry 5, is cast likely as Billy Coen, co-protagonist alongside Rebecca Chambers. This replaces the original voice actors, aligning with Capcom’s remake trend of fresh voice talent to modernize classic characters and performances.[12][13][14][16]

Expanded Storyline and Gameplay Enhancements in the Remake

The remake retains the original core story while expanding narrative and character roles. The previously unseen train conductor in the original’s opening segment now plays a larger role, directly interacting with Rebecca, including a betrayal scene locking her with zombies.

Later, this character reappears with a mysterious figure who deepens the plot. These changes aim to create a more cinematic, immersive experience without deviating from the original storyline. Gameplay improvements focus on refined mechanics and visuals, promising an enhanced overall player experience.[13][14][17][18]

Capcom’s Strategic Release Timeline and Remake Philosophy

Resident Evil 0’s remake fits within Capcom’s larger strategy of remaking classic titles to provide a definitive experience to players. They have notably avoided re-releasing original versions to encourage engagement with remakes, seen as the superior version.

The timeline places Resident Evil Requiem releasing in 2026, Code Veronica remake in 2027, and Resident Evil 0 in 2028, reflecting a methodical approach to franchise renewal.[14][17][12][13]

Summary Evil 0 Remake

  • Development codename: Project Chamber
  • Performance capture by Beyond Capture Studios
  • Lead actor: Jon McLaren as Billy Coen
  • Release target: 2028 after Code Veronica remake in 2027
  • Expanded role for train conductor with new story scenes
  • Core storyline retained with enhanced cinematic elements
  • Capcom’s strategy favors remakes as the definitive experience
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Editorial Timeline

Revisions
— by Elena Voren
  1. Adding relevant FAQs to the article
  2. Adding a featured image to the article
— by Kamar Mahmoud
Initial publication.

Correction Record

Accountability
— by Kamar Mahmoud
  1. Confirmed Project Chamber as Resident Evil 0 remake codename
  2. Added Jon McLaren as Billy Coen, replacing original actors
  3. Included expanded story with larger train conductor role
  4. Clarified timeline: release planned for 2028 after Code Veronica in 2027
  5. Highlighted motion capture by Beyond Capture Studios
  6. Noted development started years ago, capture from 2024
  7. Emphasized remake retains core story with new cinematic elements
  8. Explicitly added transparency about unconfirmed details and leaks
  9. Reorganized content with clear headings and structured lists
  10. Refined language for clarity, accuracy, and neutrality

FAQ

Who are some of the new creative team members or directors involved in Resident Evil 0’s remake that have not been publicly highlighted?

While specific directors or creative leads have not been officially announced, Capcom is working with new voice talent and experienced motion capture specialists from Beyond Capture Studios, known for Resident Evil 4 and Street Fighter 6 remakes. The actor Jon McLaren is confirmed as a lead, likely portraying Billy Coen, indicating fresh casting and potentially new creative influences behind the scenes.

Where are Capcom’s motion capture and voice recording studios for this project, and how does location influence production quality?

Beyond Capture Studios, based in Vancouver, Canada, is handling performance capture for the Resident Evil 0 remake. This studio has a strong reputation in the industry, contributing high-quality motion capture for previous Capcom projects, which supports superior animation fidelity and immersive character performances.

When did Capcom begin planning the Resident Evil remake series, and how does the timeline reflect shifts in gaming technology and audience expectations?

Development for Resident Evil remakes, including Resident Evil 0 (codenamed Project Chamber), has been underway for several years, with voice and motion capture work starting in 2024. Capcom’s staggered release schedule—Resident Evil Requiem in 2026, Code Veronica remake in 2027, and Resident Evil 0 in 2028—reflects careful adaptation to advancing technology and evolving fan interests.

Why is Capcom emphasizing remakes as the definitive versions instead of remastering or reissuing original games?

Capcom sees remakes as opportunities to rebuild classic titles from the ground up using modern technology, storytelling techniques, and gameplay improvements. This approach aims to provide definitive experiences that appeal to both longtime fans and new players, rather than merely updating the original versions.